The problem is not so clear with cloud computing

The Cloud. Originally it was a metaphor for the Internet, the area outside the local network. It 'was published on the network during the study (and probably still occur if Cisco has anything to do with it.). In recent years, a new meaning to the "cloud" instead. It has gone from being represented in a way unknown to the complexity of the keyword for any information / application programmer of the known world.

The promise of "The Cloud" is something likethis: you can get all the information by simply accessing the Internet. All processing and "dirty work" is used by other computers (usually servers) is done in a different location. The data will be stored there too, along with user privileges. You only pay based on the amount of data / processing time, which is used.

This is great, considering the fact that you can buy an inexpensive netbook for about $ 300 or so and run all applicationswith. It is basically a thin client / server model, with the banks for years that projected, through an extensive network. One of the many advantages is the presumed lack of obsolete hardware. Especially now, when a game comes with very high graphic requirements on the horizon, players will have to go upgrade their graphics card / processor and to maintain physical RAM.

If you're above the clouds pass over a high speed connection to the Internet and a game server is the managementProcessing, then there would be no need for anything other than a low-power PC, (you could also run my beloved Ubuntu, because it would be platform independent) are executed. The server would simply translate the game into vectors. In essence, you could work with an interactive video game, rather than playing a video game. It's a subtle difference, but that would forever change the landscape of gaming. For one thing, there would be more of a physical copy of the game. They would rather pay for aRegistration for the game and then check if you have lost interest.

That sounds like an ideal situation, but there are some very real problems with the model. Consider the fact that the subscription is the game, say, $ 9.95 per month. Finish the game on average of 8-13 hours it takes to play through the game. It will cost $ 1 or so an hour for your experience. Not bad for a pretty decent game. This is cheaper than the $ 45 - $ 50, you pay currently for a newRelease on the PC platform. From a cost / benefit perspective, they win, at least in this situation. Now let's see about the games people play regularly, for example, compulsive basis Talk: Titles such as Call of Duty 4, Starcraft II, Halo, one of the titles that have made a lot of money at $ 50 a pop.

In many places, you buy for the multiplayer experience, but as the single-player story mode. Now we are back to $ 9.95 per month subscription fee. Many people play thisPlaying every day, instead of the producers on the game server. The cost of hosting these Games is built into the purchase price of the game. With the registration form, you will pay $ 120 for this game, play in the course of a year instead of $ 50 for a lifetime. With the registration form, you do not own the game.

Now imagine that you really enjoy this game. The participants are always in play. In fact, the subscription levels so low thathave decided to let this game fall completely. My favorite game is now gone, and you have no physical copy. Well, there's always contact all 'and can pray with developers to pay for a downloadable version, "but what would you do with it. The hardware does not need to run specific. Now you must go to buy a car $ 2000, a game that I am at this point, the deal would go to $ 14.95. You've heard the tune of several hundred dollars.


What happens if you are a graphic using Photoshop CS7 above the clouds? This is the bread and butter. With a large project thatServer stop. Do you miss the appointment. Again, it is out of reach, but the deal must still be done. You can run an older version locally, but the file format of the new version is not compatible. Oh, and you pay $ 65 per month for this.

Well, something that is even more frustrating is the speech and blatant: access to the Internet. Welcome to a serious problem. Now you have zero access to your data, applications and the like. This does not meanthat was not all cases are thought inadequate, and inevitably fail. Even if you do not know, but remember: The company you pay your subscription is your stuff. Now you can hold them for ransom, forgets to pay.

Worse, they are only responsible for ensuring that copies of your work while you are a paying customer. Yahoo cancels the data already in the account that is not been accessed in more than 6 months. Although it is theAdvantage of the company to maintain an archival copy if you register again, which generally are not required to do so, and their terms of service may at any time by simply sending an e-mail notification. There are inevitable hiccups along the way, and while it is unlikely situations, should happen to someone. Are you ready to take the risk that you?

While there are many advantages for the cloud model are used, the disadvantagesweighed before the application for certain benefits. In terms of privacy, and reliability properties, leaving the cloud model left much to be desired. Now if you'll excuse me, I have to upgrade my graphics card, and pay an exorbitant price for a game.

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